Well, as it would appear now, ColdStone is going to be a fully live-action game, where the real issue is "can we pull off turn based games?" But I understand what you're getting at (I think). Zelda is a prime example of a less "impersonal" RPG, but underneath those hearts and that pretty green magic meter are still just the same numbers being stacked up against each other: weapon hit chance vs. armor class vs. amount of life, etc, etc.
So, I guess the real question is whether or not ColdStone will allow for a graphical representation of those statistics. From all the screenshots / progress logs I've seen, it looks like the interface will be based more on numbers. But, it's still too early to tell, and I have a feeling that someone will find a work-around for almost every problem we could think, so hope is not lost for the user friendly RPG.
Best of luck to ya though.
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Do not follow me for I may not lead. Do not lead for I may not follow. Do not walk beside me, either. Just leave me the hell alone.
-Jedi