yeah, from what I've seen of the engine and the event scripting, it looks as though you should be able to pull off turn-based combat, but it would probably have to be only the battle segment of an otherwise live action game. my thinking is that you should be able to "fake" a turn based combat system by creating an event whenever you encounter an enemy. you could load up a new, single-screen map from which you could probably build some sort of event-based battle system that waits for your commands. and without any movement of the characters durring battle it might not be THAT difficult to script all the neccessary events, just as long as you stuck to a small number battle formations.
aka: the style used in Super Mario RPG 1 or any of the other Squaresoft RPGs pre-Chrono Trigger. It might take some work, but I'll bet turn-based can be done.
jedi
------------------
(This message has been edited by jmitchell (edited 02-06-2001).)
(This message has been edited by jmitchell (edited 02-06-2001).)