okay, as an avid roleplayer, lemme toss in my input on this topic (the other one is too long for me to read through everything tonight)
- having to mem a spell and only using it once, well, sucks, trust me on this
- Mana points has become a proven method of casting spells (with limits) as far as computer games go
- a combination of these two systems (memorize oh so many spells, then cast them till out of mana and rest up, as EQ is) is most efficient, as it makes the players actually have to stop and think about what spells they'll need to have ready when they get where they're going
you're fighting gnolls...the only spells you have memorized do a lot of damage..but they only affect elementals...bad planning! - or - your fighting gnolls, the only spells you have memorized do minimal damage, cost nill to cast, but work wonders on human sized targets....good planning!
plus there's also strategy involved, as someone mentioned with the mem 5 spells (heal, big heal, big hurt, bigger hurt all enemies, and restore life) as different people might prefer to do things differently (see "EverQuest: Druids, Kiting, and You!")
anyway, i'm off for some sleep, work, and assembling orcs, cya
-The Marauder
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"You brought a gun to a swordfight?" "Yeah, so?" "You find your hand missing and your head severed"