I have three concerns that I gathered from the screenshots:
- Tiny repeating textures to fill gaps between objects and landforms.
- Primative 8-way character motion.
- Limited animated textures and objects.
Obviously I can't judge Coldstone by a few screen shots and movies... but I am wondering if the Coldstone Final Release will allow the use of large repeating textures (up to 512x512), advanced character motion (upwards of 32 individual animations), as well as movie-style textures and objects with large numbers of frames.
I've gathered from some of the information that I can import a QT movie for use as a spell animation for instance. Can multiple animations be overlayed on top of one another with various composit filters (ie. translucency, screen, overlay). And when scaled can Coldstone take advantage of the player's video card by doing bilinear/cubic interpolation on the animation?
Thanks!
Kevin
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(This message has been edited by Kevin (edited 01-22-2001).)