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Originally posted by sanehatter:
**Phantasy Star for the Sega Master System had step-based 3D dungeons. They ruled. PS also had some great music for the time.
You can probably fake these in Coldstone, I can think of two different ways that might work, but they'd be ultra-time consuming to implement and would take up a lot of disk space and memory. Besides, I couldn't imagine wanting to do things that way after playing with the, uh, erm, well, uh, I just wouldn't.
Coldstone isn't a 3D engine, though, and let's not encourage feature creep. If Dee were to somehow implement Realmz/Phantasy Star/Might & Magic/Ultima Step Dungeons, pretty soon we'd be asking for all sorts of fancy add-ons to that system and then Coldstone would never see the light of day.
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Pseudo 3D dungeons a la Realmz wouldn't have to use much of either disk space or memory. The present implementation in Realmz requires less than 400k bytes for all the graphics @ 8 bit color depth. One could spruce up the graphics, use 16 bit color and add more object(s) detail and still be under 1 Mb increased storage/memory requirements to have similar in Coldstone without 'feature creep'. It might not be as easy to implement in Coldstone as in Realmz however. ...I can't elaborate...
I agree that we should not promote 'feature creep', but quite often mere 'tweaking' can produce results/effects that are of the 'butterfly effect' type... Results orders of magnitude greater than the input.
I enjoy and find interesting all the references posted to this list made to 'console games'. But it is my humble opinion that 'computer games' are of a totally different genre and being such, console games and their audience are not necessarily fruitful for us to attempt to emulate or appeal to.
Coldstone will allow us to 'create' computer games which can be far more creative to play than console games. The Microsoft X-Box, apparently being more 'computer' than 'console' might the the first exception to this.
Peace.
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...it wasn't me...