Quote
Originally posted by cybergnu:
**You could probably have height-dependant damage, but this I think has a little to do with the interfacing; for instance, how would you show something like falling off a cliff? Would the player's sprite get smaller until it hits the ground? And how would you reconcile this with projectiles, as in, would you need a projectile for sending people off cliffs? It would have to have variable damage because the damage would have to be dependent on the height of the cliff or whatever. If you can have this feature in Coldstone, I think that getting damage from heights would be no problem.
-cybergnu
**
Hmmm, the sprite could get smaller, and the view isn't directly above the character. It's sort of like Fallout's interface. I could think of a way to show falling...
------------------
"Soppy?!?! That's an insult!"
"Life sucks no matter what, why not we all just worship absurdity?"