Quote
Originally posted by Ice:
**Okay, here's what I want to do:
1. Ferazel comes to a rock pillar. Next to the pillar is a grave.
2. The grave will open the pillar if Ferazel gives the grave an offering. (Poppy muffin)
3. Once Ferazel gives it a poppy muffin, It appears in this space that's sort of on display. Ferazel cannot take it.
4. The pillar is opened.
Is it possible for the muffin to appear in that space after the conv. is over? I think there's something about a "validate sprite command"? Help!!
**
In my opinion:
short answer: yes
long answer: the validate sprite is supposed to make a sprite appear. "Destroy this sprite" makes the conversation object disappear. But I haven't really tested them, so I'm not sure. My levels actually have several instances of this appear command (like Dimbo in the original levels), but I haven't been able to test these parts yet.
Anyway, here are steps if I remember correctly (I'm at school):
1. Make a poppy muffin (but place it where Ferazel can't reach, see Lizwiz's post) and set its Valid field to 99.
2. Make a conversation. Use whatever number the right one is, and place the sprite number in appropriate place.
I have to go but there's a problem: This command supposedly only works on a sprite in another level. So work that into it.
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