Ambrosia Garden Archive
    • An Idea....


      Well, I mainly want to see if this are/will be possible using the engine.

      -Having equiped items alter a character's abilities. This way, a sword would give you a new spell, or somethin' like that.

      -Allow for equiped items to alter the perameters of other items. That wa y, we could have a shield would make a sword do more damage, or whatever.

      -Andrew out.

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      "Question boldly even the very existance of a God, for if there is one he must surely apreciate the homage of Reason rather than a blindfolded fear." -Thomas Jefferson

    • Quote

      Originally posted by Servack:
      Having equiped items alter a character's abilities. This way, a sword would give you a new spell, or somethin' like that.

      Easy. You can fire an event when the player equip this item (or drop/remove/etc.). This event would give a spell to the player.

      Quote

      Originally posted by Servack:
      **Allow for equiped items to alter the perameters of other items. That way, we could have a shield would make a sword do more damage, or whatever.
      **

      You could hack something like that with the event binding stated above.

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      Dee Brown
      Coldstone Game Engine developer
      Beenox inc. - (url="http://"http://www.beenox.com")www.beenox.com(/url)

    • Q: now, assuming you did that, would another event be req'd to remove that once the equipment was removed?