Ambrosia Garden Archive
    • Javara

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      Two bits of news on Javara, a rewrite of Avara in Java:

      1: The testing code (located at http://code.google.com/p/javara/) now has a checkerboard floor and can move the camera around with the arrow keys. It's simple, but it's something...

      2: I received the following statement from Evan at Ambrosia: "Thanks for your interest in Ambrosia. We have no plans to release any of the source code or models for Avara. Best of luck to you :)"

      Edited to fix link.

      This post has been edited by YellowBkpk : 14 May 2007 - 02:43 PM

    • That link gets 404'd.

    • @the-apple-c-re, on May 14 2007, 02:38 PM, said in Javara:

      That link gets 404'd.

      Thanks AC, it should be fixed now.

    • If/When I learn enough java to understand this, I'll try to help.

    • 😄 <-- Me right now

    • Best of luck to you. Hopefully, you won't need it. 🙂

    • Check out http://code.google.c...iki/ScreenShots, where I posted a screen shot of the app in "action" as of tonight.

    • This is great news! I'm sorry I can't contribute at all, but if you accomplish creating this I'll be very grateful! I'm on an intel mac now, so no avara 😞

    • Shave sheep.

      I suppose if we got desperate enough, we could write our own ROM, and Apple wouldn't have a thing to say about it...

    • Last night I dreamed that Ambrosia released Avara 1.0.3 and it ran OS X native.

    • was it still solid-color blocks or was it textured?

    • Solid triangles. It was only 1.0.3.

    • Ok, so I've been playing around with the code a little bit this past weekend. It seems that I'm running into issues with synchronizing the world over the network to all of the clients in a game. Does anyone out there have some good references on the networking portion of a multiplayer game?

      Thanks everyone.

      I had a dream that Avara was rereleased, too, that's why I checked this forum again.

    • @yellowbkpk, on May 21 2007, 06:11 PM, said in Javara:

      Does anyone out there have some good references on the networking portion of a multiplayer game?

      Sorry, nope. If Java is similar enough to C/C++, then you could probably take a look at a few FOSS projects out there, though.

    • Quote

      Last night I dreamed that Ambrosia released Avara 1.0.3 and it ran OS X native.

      Heh. I have had dreams about Avara after playing for many hours late into the night. The only other game that ever did that to me was Halo.

    • I get tremulous dreams. usually I get to the point where I've killed enough aliends to get a battlesuit and chaingun, then go tyrant hunting and wake up right before I get trampled.

    • @yellowbkpk, on May 21 2007, 10:11 PM, said in Javara:

      Ok, so I've been playing around with the code a little bit this past weekend. It seems that I'm running into issues with synchronizing the world over the network to all of the clients in a game. Does anyone out there have some good references on the networking portion of a multiplayer game?

      Thanks everyone.

      I had a dream that Avara was rereleased, too, that's why I checked this forum again.

      Are you not using a server-client model? I know Avara didn't, but it'd be better (and perhaps easier) to use server-client.

    • Designing Secure, Flexible, and High Performance Game Network Architectures
      http://www.gamasutra...enkins_01.shtml

      Using Groupings for Networked Gaming
      http://www.gamasutra.../aronson_01.htm

      and some old articles:

      Dead Reckoning: Latency Hiding for Networked Games
      http://www.gamasutra.../aronson_01.htm

      Designing Fast-Action Games For The Internet
      http://www.gamasutra...70905/ng_01.htm

      And, since you're developing a game, you have a Gamasutra account, yes?

      I dunno, I always thought game synchronization was straightforward but painful.

    • @plastic-chicken, on May 22 2007, 02:12 PM, said in Javara:

      Are you not using a server-client model? I know Avara didn't, but it'd be better (and perhaps easier) to use server-client.

      I was planning on using a client-server model. The hard part is object synchronization. Thanks for the articles. I will read through those.

    • thanks for the sheep shaver suggestion, I actually got basilisk II working, running mac os 7.5.3. I installed Avara on it, but I just have one problem, I can't connect to the internet! So close yet so far 😞 if anyone has any experience with basilisk and can help me out, it would be greatly appreciated! thanks