Ambrosia Garden Archive
    • Built-in Physics? QuickTime Control?


      Two New ?s

      Will there be any kind of built-in physics

      1. Could I have a rock slide and have the rocks
      change momentum and direction when they hit
      each other and the players as well as adding
      height to ground to allow for rocks rolling along
      a path (the height of the ground could mean
      other things like PC walking speed, weather
      mealy, and higher ground advantage)

      2. an arrow/bullet gets shot and reflects off
      rocks/armor

      I know this could mean more prep work for me,
      adding sides to objects and such, but this could
      be easy by having predefined object shapes,
      round, square, hex with yeah # of sides. The
      height of the ground could be shown by numbers
      , 0 for sea level, 1 for small hill (20 to 50
      feet), 2 for larger hills/cliffs, etc..., a simcity
      2000 way of ground control could be used in
      the editor to help this - but I do not recommend
      having simcity ground in the fin game just for
      the editor.

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      Can the map and objects have Quicktime
      movies/embeded images? How much control
      will we have over quicktime?

      1. You could use quicktime to make a fire in a
      fireplace or water in a witches kettle
      2. I could also make miny games in flash and
      embed_ them into quicktime/that'd save you
      from having to support flash while supporting
      flash!

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    • Quote

      Originally posted by iJason:
      **1. You could use quicktime to make a fire in a
      fireplace or water in a witches kettle
      **

      ColdStone should let you do this - it seems impossible that it wouldn't.

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