Yeah noprob on using the theif idea. I'm just trying to get a feel for what I can pull off.
New ?
Will there be any kind of built-in physices
1. Could I have a rock slide and have the rocks change momentem and direction when they hit each other and the players as well as adding height to ground to allow for rocks rollong along a path (the height of the ground could mean other things like PC walking speed, weather meely, and higher ground advantage)
2. an arrow/bullet gets shot and reflects off rocks/armor
I know this could mean more prep work for me, adding sides to objects and such, but this could be easy by having predefind object shapes, round, square, hex with yeah # of sides. The height of the ground could be shown by numbers , 0 for sealevel, 1 for small hill (20 to 50 feet), 2 for larger hills/cliffs, etc..., a simcity 2000 way of ground control could be used in the editor to help this - but I do not recomend having simcity ground in the fin game just for the editor.
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