AVARA 2!!!
This topic was a copied idea from an old post over at the Avara Guild. It was before any sort of Avara 2 was possible, and was more of a wishlist than an actual request for features.
So we don't start getting into flame wars over incompletely explained and understood visions of Avara 2, describe, in one post, your vision of it.
Do not post more than once, please. I don't think one-word-post type of clutter will do much good.
Many of Consul Bob's ideas are included in this list. My vision:
X compatibility.
Open source.
New missions for a solo campaign in addition to the old ones.
Ultra-sleek interface.
Hull editor so you could mix and combine traits to create any hull type you wish for missions.
Map editor capable of doing everything the game requires.
16 players max.
New less laggy networking code, including an option for auto-downloading levels you don't have.
Better scout control.
HECTOR bots.
As options for designers:
Vehicles (such as starfighters) that you can enter. And maybe even control. Within reasonable limits, of course. They would require advanced control pads-so the HECTOR would stand inside it and act as a "router" of sorts for the vehicle, bringing in commands from base.
HECTOR AIs that would have a variety of behaviors and routines that could be altered. For instance, patrol, hunt, search, attack, duel, etc.
The ability to have advanced computer systems you can control or at least see. Somewhat like Marathon in that regard.
Weapon recoil
Automatic firing mode options for some weapons.
Textures.
This post has been edited by Groove : 15 May 2007 - 10:05 AM