@soitbegins, on May 1 2008, 10:01 AM, said in Werewolf Game Meta-Discussion:
Ok, you win. If that is your objection to my hosting style, then you will , I guarantee, have to look elsewhere.
On the other hand, those who don't mind the rug occasionally being pulled out from under them, come on in!
Look, I have nothing against you, and I have nothing against there being player-vs-GM games. However, the werewolf game (or global thermonuclear war, or mafia, or however you call it) is not supposed to be such a game. If it is to be such a game, this needs to be incredibly clear up front, and it wasn't. This isn't about your hosting style. This is about the game that you are hosting, and the fact that that game is not the werewolf game. It is some kind of mafia themed players-vs-players-vs-GM RPG. I would like to think that I am being clear in this, but you seem not to understand what I am saying. Let me try one more time.
I signed up to play a game of global thermonuclear war. Global thermonuclear war is a game based upon the werewolf game. In the werewolf game, there are wolves that try to eat the innocents, and innocents that try to kill wolves. The innocents are given just enough power (a seer, maybe a vigilante or guardian angel, sometimes more roles if there are a ton of people) to have a fighting chance of killing the wolves, and the wolves are pretty much on their own (though I have seen a few games with some wolf specials, but all of those games had 25+ players). Information that comes from the GM can be trusted, and the powers that the roles have a pretty well spelled out at the beginning. Thus, if a vigilante uses his skill, then it is known that the vigilante is innocent. In a nutshell, that is the werewolf game, and that is what I signed up to play.
The game that you are now hosting was advertised as the above, by nature of being in a series of similar games. However, it most decidedly is not that kind of game. That, I think, is the root of my ire.
xander