@darwinian, on Feb 11 2008, 04:52 PM, said in DEFCON SCORING:
Now, now. You're both right!
There are three scoring modes, but all of them are based upon the number of civilians killed in the game. Default gives you 2 points per megakill, and -1 points per megadeath (i.e. 2 points for killing 1,000,000 enemies, and -1 points for losing 1,000,000 of your own people). Genocide scoring drops the penalty for losing civilians, and Survivor (basically) drops the reward for getting kills.
Prophile is also correct that there is a mode in the game where you can buy units. However, you can only buy units at the beginning of the game. There is no system of "paying" a player to buy more units. Frankly, that wouldn't actually make any sense, given the timeframe in which the game plays out.
And mrxak is probably correct. The game has been out a while and many people have made similar suggestions. Introversion, the creator of the game, has not change the scoring parameters at all, ever, since the game's release. I honestly don't think that it is going to happen now.
Yeah, okay, that's what I thought. There's just no way to have previous games change future games.