I admire your optimism.
This has already been stated, but Ambrosia would never support a new Avara because the original Avara never made money. They will also not release the source code, not that it would help anyone. This has all been settled in the past, and is not likely to change.
Actually having a conference where people physically meet is extremely unlikely. It's hard enough to motivate old players to simply log on and play every once in a while, let alone travel somewhere. It would be wiser to devote your
time to trying to organize a strictly online gathering. Scan old message threads and pick up retired players' email addresses, then send them a message with details about the date and time, then see if there's any interest. You might be able to get some reasonable games going, then perhaps some of the players will stick around once they see there are still a few people playing.
AJ, if you are serious and have the capability and desire to do this, just do it. Make the game with your own vision, the way you would want it, then accept suggestions and tinker with it later. If you openly ask people for help, you will get bogged down with conflicting arguments of what it 'should be like'. That's what's always happened with these 'Avara 2' projects. People who aren't actually capable of doing anything sit around and argue about what it 'should be like', and then nothing happens. If there are other existing projects out there that have made any real progress, this doesn't apply to them. But I have seen this pattern happen before, and that's the way it usually ends. You've played Avara. You know what you liked about it. If you can, just make something functional that you would like, then ask for opinions later.
Is it just me, or is the Avara tracker dead tonight?
Path
------------------
Gondor has no pants. Gondor
needs no pants.