In order to have the tracker be and remain an enjoyable and useful place, here are a set of practices which have been tacitly set up during the beta test. These are not strict rules, but following them is definitely suggested!
-
Stay for more than a few seconds
I have been told, and I have observed myself that there are people who come in the tracker only to leave after a few seconds. Now it's possible that some of these people were just trying to click on the "2P Internet" button to see what it does; however, I hope I don't need to explain how rude it is if someone actally wants to play but leaves that way, even and especially when there is no one to play with. I fact, I don't need to explain anyway, CAD did it much better than I ever would. So if you want to play but there is no one present (or no one who can play with you for various reasons), then just leave the game in the background and do some surfing, work, whatever, until you hear scribble sounds which mean activity. The dock icon will even bounce if you're invited. So there is really no reason to leave that way. -
Ask Before Inviting
It is definitely considered rude to invite someone without prior notice. First the recieving person could be Away From Keyboard, then he may be in a conversation with someone else in the tracker and may not want to be interrupted by an invitation popup, or he may want to play with someone else. So just ask shortly, in the like of "Mack, can I invite you?" and wait for a short answer like "Okay" before inviting.
A corollary of this rule is that you should answer inviting messages, even if you don't want to be invited don't ignore, just answer "No", or "No, Kirk". -
Tell When Going Away From Keyboard
If for any reason whatsoever you are going Away From Keyboard (AFK) but want to stay in the tracker, then you should first check the "Ignore Invitations" box to tell you can't be invited (your name will be greyed out on the tracker for the other people to know). Then I suggest changing your name to append "(AFK)" for everyone to know (even when your "I'm going AFK" message is long gone from the window); if you're feeling whimsical you can always append "(cooking)" or "(swimming)" instead of "(AFK)" for people to know the reason, but that's facultative. -
Don't Overuse The Tracker Lobby
The tracker lobby is not really meant for game setup and such - once you've agreed to play with each other (with the protocol described in 1), invite the other and discuss the details in the game setup dialog, between you two only. Leave the tracker lobby available for player matching. -
Tell When Returning To The Lobby
In the game aftermath dialog or the game setup dialog, tell in advance the other player when you go back to the lobby; nothing fancy, just tell "let's go back to the lobby" (or "lobby" if you're in a hurry) just before clicking lobby, so as to let the other player know why he's dumped to the lobby.
That's it for now. It is by no mean a complete set, and I welcome any suggestion for new "rules" or ones I may have forgotten, especially from beta testers; just post in this topic and I (may) integrate it to this post.
Have fun playing networked multiplayer!