QUOTE (Kasofa1 @ Apr 11 2009, 07:43 PM) <{POST_SNAPBACK}>
That sounds interesting, never heard/seen that one before, Odie. And Klubs, I have found that when you make a solid sprite into a boss, sometimes it will go crazy and exaggerate to script's movements.
I played your level Klubs, but I would recommend a playthrough, because I can't get to the place with the boss.
-K
EDIT: The problem described above could stem from naming a non-enemy sprite 'Boss,' not from making it an enemy. This also might mean that the object needs to be enemy to be called 'Boss,' otherwise it will really screw up the script's usual actions.
I'm sorry to hear that your guys's computers are having problems with the level, the solid-state Boss actually does (on my computer) a very cool, almost completely new script somewhat related to the pusher script. Changing the Boss to solid was actually how managed to fix the glitch. Strange, I know. :blink: As for the playthrough, trust me, Kasofa, I do tons of those. I did 12 playthroughs to to try to fix the glitch, each time changing one variable. Anyway, the Boss works fine for me, and in the start you are locked in a moving box and must shoot the wall in front of you to break it open. Also, watch out for the "Skull Tank"! Once you unlock the box, you also unlocked the Beast's chamber, but the Beast is temporarily invincible. He has invisible indestructible shields that are destroyed by exploding the 4 colored spinnermines. The spinnermine shields come off when you hit the mines on corners of the room. It's complicated. Good luck, and if you still can't beat it, I'll try to change something. I'm sorry, Odie, that it glitches on your computer. How was I supposed to know that?
My fingers are tired...
Odie, in adventure challenge, you can only hit the switch if you use the super beam gun. (Hence the "BEAM", by the wall) Find it by shooting a tree with the red gun. You should be able to figure out which tree... If not, I guess I can tell you...
Klublex