Ambrosia Garden Archive
    • Another sketchfighter map


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      Level is now complete (except for a read me) Here it is. please let me know what you think.Attached File Droid_Factory.zip (66.23K)
      Number of downloads: 30

      This post has been edited by Dogbert : 25 March 2007 - 02:47 PM

    • Good map as far as I have seen. Keep up the good work!
      -FF

    • Comments:

      • Shields are very rare, particularly after boss fights. I would prefer to be able to at least partially recharge, rather than needing to pick my way along carefully with 20% shields after taking a bad hit.

      • The square lava walls just look weird.

      • There's a stray black square behind the background in the third miniboss's room.

      • The shield wall in front of the rear turret on the path to the second miniboss does not get into culling range until it is onscreen, so it flickers in and out of sight when it should be fully visible.

      • Those shields are a very nice touch, however.

      • I really like that shielded Fighter boss.

      • Name suggestion? "Big Square-Cornered Hall with Occasional Beasts".

      • Other suggestions: Learn how to vary your walls to add interest. Fly through the built-in levels, looking at how the scenery is put together. The Labyrinth of the Ice Caves, the area of the Wasteland near the Factory, and the area of the Volcano near the Wasteland are all wonderful examples of different types of walls placed together to make the level look much more interesting. At the very least, look at how the only straight walls in the game are in the Factory, and then notice that even there, the rooms are collections of rectangles, not just single squares, and a large fraction of the passages run diagonally.

      Overall, a very nice start on the map. When it's done, it should be quite fun (and reasonably long!).

      Edwards

    • @edwards, on Feb 14 2007, 08:46 PM, said in Another sketchfighter map:

      Learn how to vary your walls to add interest.

      I take it your talking mainly about in the valcano section. The next version will have wasteland walls included in the valcano.

    • @dogbert, on Feb 14 2007, 07:41 PM, said in Another sketchfighter map:

      I take it your talking mainly about in the valcano section. The next version will have wasteland walls included in the valcano.

      The Wasteland is also fairly boring, due to the long straight lines. Just adding a few curves or large diagonally cut-off corners would help, and if you find some points where it would be reasonable to add little blocks of Factory (perhaps near the shielded turrets?), that would definitely be good. If you look through the built-in levels, you'll find that all of them have at least a couple patches that use factory walls.

      Edwards

    • So how much more progress have you made? The sample sure was promising.

    • @silverwind, on Feb 19 2007, 03:41 PM, said in Another sketchfighter map:

      So how much more progress have you made? The sample sure was promising.

      So far i have gotten up to the second valcano boss. The next version will be conciderably more detailed then the current version and will have the wasteland and valcano sections finished and maybe a start on the ice caves. it will hopefully be up sometime this coming weekend.

    • Sounds interesting, I hope you get the time to post a screen shot or two 😉

    • Heres a picture of the level so far (second valcano boss).Attached File Picture_6.zip (49.24K)
      Number of downloads: 15

    • New version up. Enjoy!

    • Uh... you seem to start in the Volcano... is that supposed to happen?

    • crap forget to fix.Open it in the editor and move the game start.or download new version.

      This post has been edited by Dogbert : 21 February 2007 - 05:58 PM

    • lol. no prob, I've done it myself a couple of times when I was testing out a Boss or something and forgot to reset the player start.

    • Cool, nice job Dogbert. There was only a few things that I bothered to note about the level, the most obvious one being that there appears to be a blue switch in the Volcano that isn't connected to anything. :blink: Maybe I'm just not searching the level hard enough, but I just can't see any importance of it. Perhaps, you could use the cable lines that flash the colour of the switch to indicate the direction of the newly deactivated object when a switch is activated? Anyway, great level so far D.

    • The changes look good so far. Modifying the walls really did help your level's appearance, and the new boss is rather fun. I'm looking forward to seeing what you do with the rest of the level.

      @Silverwind: It appears to open the Super Door behind the Blue door in the main room. I agree that there should be some sort of cable link, or at least an identical symbol beside both the switch and the door.

      Edwards

    • It appears i forgot to Set the shield at the boss's back to 500 hit points. The current value if i'm correct is 1 hp.

      This post has been edited by Dogbert : 21 February 2007 - 07:55 PM

    • Heres another screenshot of the level! also the ice crystals have the script of the ben boss cap and the rock spins.Attached File Picture_1.zip (72.07K)
      Number of downloads: 9

    • Ooh, sounds like a nasty setup Always inventive, Dogbert!

    • New version containig the ice caves section up. Enjoy!

      This post has been edited by Dogbert : 04 March 2007 - 06:22 PM

    • That's weird, I was just thinking about your level when I checked the site. lol