@silverwind, on Mar 31 2007, 01:41 PM, said in Project Multi Sketch:
The only change I made to the file Edwards was the level description, as it leaned heavily on your area alone. (also I just edited the creator from "Various" to "Project Multi Sketch Team" to keep it matching, hope you don't mind)
No problem- both of those were temporary measures after I accidentally wiped the metadata when SMMing the boss in.
@cheleball, on Mar 31 2007, 04:30 PM, said in Project Multi Sketch:
Holy awesome. Heh. Imagine me in a scene from Wayne's World--"I'm not worthy...I'm not worthy!"
Thank you!
@cheleball, on Mar 31 2007, 04:30 PM, said in Project Multi Sketch:
Spoiler
The final boss has a lot of problems with completely missing the boss start trigger/health mine, but it is sooo worth it.
Spoiler
Hmm? Were you using your engines while in the accelerator? That consistently allows me to jump past the entrance explosion on my system. If not, what are your system specs?
Anyway, as long as you aren't hitting the health mine and missing the boss start trigger, it doesn't matter. It may be a good idea to make that trigger wider, though, just in case.
@cheleball, on Mar 31 2007, 04:30 PM, said in Project Multi Sketch:
Spoiler
I can see the Sonic influence, except for one thing--the airship in Sonic 2 was way easy, and this is ludicrously hard! I finally just skipped it altogether by flying hard right in the accelerator.
Spoiler
And here I was thinking I might not have made it hard enough- I can consistently beat it before the half-way cloud bank. Have you ever survived long enough to get shoved into the propellers by the end-of battle force wall?
Adding a bit more length to the accelerator's side wall would probably be a good idea, though- you're escaping right at the end, right?
Edwards