Brag and Feedback Topic
Kudos, first, to Zacha Pedro, for creating a genuinely hard core retro-challenging boss. Beating it had become a quixotic quest for me, and I must have spent 3 hours in 3 different sessions trying. I don't think I've practiced so hard to beat a boss in any game since I beat Sonic 2 such a long time ago. So it is that I announce with pride that I have vanquished the windmill in a scant 4:59. (I know the shot says 5:16; but the boss blew up at 4:59. It took me 17 seconds to get back to the prize and realize that there is no way to actually win before I took the shot.)
So, I didn't take part in the other brag topic, but I just couldn't resist the urge to boast this time. (It'll probably come back to bite me as the likes of Crono, ZP and Freq245 come out and call me names for thinking the boss is hard. :p)
Oh, and ZP, it's obvious the back room is a
Spoiler
Zelda reference, but which boss from which game? I may not have played that one, but I don't recognize it.
The following is a description of the strategy I developed to beat it. I don't consider any of this spoilers, since it still takes enormous skill to beat the boss even with a good strategy, but I've used spoiler tags anyway in case others disagree. Just, you know, in case anyone is still struggling.
EDIT: Nag dabbit, why can't I spoiler-wrap an entire list? Thank goodness for grep search and replace!
- Spoiler
Use the red gun. Some parts of the boss can be damaged by any color, and others only the red, so just use the red.
- Spoiler
Shoot anything and everything, but it is better to hit the tentacles' supports rather than the tentacles themselves, as they have way fewer hit points.
- Spoiler
There are three normal turrets and a triple turret. The three normal turrets are the two tangles and the large tentacle sprite coming directly out of the middle of the boss. The triple turret is the boss weak point itself. Try to stay as close to perpendicular to these turrets as you can while fighting as it makes dodging easier.
- Spoiler
You'll want to clear everything out before you even think about attacking the weak point. Start out at the bottom and work your way up. If you fly immediately to the bottom, you can clear out the bottom tentacles very quickly by shooting the supports. Then just settle in and work on the bottom tangle. You can just rock back and forth horizontally to dodge the turret fire.
- Spoiler
Hit boxes are rectangles, and there is a corner of the tangle's hit box that protrudes from the visible mess. I found this a convenient target as you can reach it from the farthest away.
- Spoiler
It is oddly much more difficult to dodge the turret fire up at the top, even with two fewer turrets to dodge. Even so, there is a spot that lets you rock back and forth to dodge. Seek it, but watch out for the tentacles! They got me more than a few times once I'd settled into this spot.
- Spoiler
Once you've destroyed everything destructible you can turn your attention to the boss itself. This is actually the most challenging part of the battle. You will find that the tentacles are much more dangerous than the turret.
- Spoiler
The two tentacles leave little opportunity to strike. I found that the center is occasionally left open, but the most frequent windows open up if you strike from above. The chances for damage are brief, but they're all you're given.
- Spoiler
Establish a rhythm. Wait for the turret to fire, fly through the midst of the bullets to strike, then quickly pull back. I found it's best not to get greedy and go for more than one or two beams per strike. Move in and shoot at the center even if you will be entirely blocked; windows are brief and in this way you will take advantage of lots of them.
- Spoiler
You can't outrun a stretching tentacle flying straight back, and yet the instinct to try is very strong (at least it is for me). Suppress it and turn as you back away. Otherwise they will kill you in one hit, no matter how many shields you have left.
- Spoiler
The tentacle stretches are on a timer, so if you see one stretch then wait for all of them to go off before you move in.
- Spoiler
As far as I can tell, unless you have a perfect internal metronome, there is no way to predict when a tentacle will stretch. That's why I would back off every 4 or 5 strikes and wait just out of range for them to stretch before resuming my assault.
OK, that was long...just shows how challenging this boss really is.
And now, the trophy:
Attached File(s)
- TFB_Trophy.jpg (89.21K)
Number of downloads: 21
This post has been edited by Zacha Pedro : 13 March 2007 - 03:22 PM