And yes, i just had to beat ASW to the punch.
Yep, it's out. It's also highly cool. Go download it. If the mods are annoyed at me for posting this, sorry.
Changes are awesome:
-- Added menu and shortcut to toggle fullscreen mode.
-- Added options to adjust turning and acceleration sensitivity.
-- Avoid "out of range" refresh rates in fullscreen mode.
-- Added 1280x1024 as a display option.
-- Fixed several large memory leaks and crashes.
-- Detect a conflict with "Secure Keyboard Entry" and post a warning if other software (Terminal, Quicken, BBEdit) left this enabled.
-- Capped blob spawning, so that when you've got 15-20 blobs on screen killing them no longer yields little blobs.
-- Fixed bug where you couldn't join another player on the same NAT.
-- Prevent custom levels with the final boss sprite from triggering the end sequence and posting a high score.
-- Custom levels now support save areas in a limited fashion. You can save/restore a game in a single session, but not across sessions.
-- Added an little extra bonus to the Crazy Zone if you managed to kill all of the bosses.
-- Can use shift to extend selection in edit fields.
-- Better placement of items after destroying a boss.
-- Properly display "hard" times longer than the best "normal" time.
-- Compressed texture files, reducing total size by about 10MB.
-- Hitting enter in dialogs now highlights the corresponding button.
-- The high score lists are now updated with new data as necessary, and don't require you to quit to see your own high scores.
-- The in game pause menu is now correctly displayed if the user pauses by switching out of the game.
-- Typing key equivalents in the aftermath chat nolonger causes strange results.
-- Some better system even handling to prevent that bothersome spinning beachball cursor.
-- Updated copyright and version strings.
Editor:
-- Added tools for automatic background creation, clearing visible sprites.
-- New text sprites now get assigned the basic sketchfont by default.
-- Added options to show a screen-rectangle, lock layers.
-- Running the animation now clears any stored undo info so you can't mess it up by undoing after running.
-- "Show contact rect" now also shows a sprite outline rectangle that allows you to see invisible sprites
-- Fixed text sprite scaling/rotation handles.
-- Fixed some memory leaks.
-- Updated editor manual and sample levels.
This post has been edited by PiSketch : 06 March 2007 - 03:27 PM