Name: Edwards
Mac OS X Version: 10.4.8
Computer: iBook G4 1.33GHz.
SketchFighter Version: 1.0.0
Two bugs here:
Bug # 1
SP or MP: MP
If MP, how many stars did the other player's connection have?
I saw Newt as having three stars, he saw me as having four. I have a Restricted NAT warning.
Level: Forest.
Bug: An apparent out-of-sync error.
Playing with Newt earlier tonight, we had the following two errors at the ends of a couple of games:
Game 1) Newt was player one, I was player two. Newt ran out of time and saw the score sheet. With a second or so remaining on my clock, I saw his ship go motionless, but I kept firing. He apparently saw me shooting and moving behind the scores. When time ran out for me, I got a low bandwidth disconnect notice and we were both booted to the lobby. This score was not registered with the tracker.
Game 2) I was player one, Newt was player two. Both ships went dead with about one second left on my clock. I do not know what Newt's clock looked like. Newt saw the score sheet, but I didn't. This score was registered with the server (114220 points, 10:01pm EST, Jan 22 2007). We were both booted to the lobby when time ran out for me. I had a "low bandwidth" warning.
In both cases, Newt got sort warning about "the other player has disconnected". He does not remember the details.
Several other games also ended with "low bandwidth" disconnect warnings one second from the end, which are very common in the games I play, but none of them had any interesting effects with the score report that I am aware of.
Bug #2
SP or MP: Both, and both Normal and Hard Modes.
Level: SP Factory and MP Wasteland and Forest, probably all others.
Bug: The collision handling for the corners of collision boxes causes excessive damage to the player on contact with those corners. On the path along the bottom of the SP Factory, even with the third ship, I sometimes take damage when I bump into the corner of one of the moving boxes. Also, a couple times playing the MP Wasteland and Forest levels, I have died instantly from a collision with the corner of a small flicker, even though I had 100% shields.
This post has been edited by Edwards : 23 January 2007 - 11:40 AM