@cheleball, on Feb 24 2007, 10:20 PM, said in A multi user designed map.:
(*)We only have 200 extra2 links, and we want to avoid conflicts, so I say each designer should be assigned a fixed range of extra2 values that s/he is allowed to use.
Sounds good. They should be split up after we have a list of who will be involved, though.
@cheleball, on Feb 24 2007, 10:20 PM, said in A multi user designed map.:
(*)I really do think some constraint should be placed on how much one designer can do, be it time (one month to finish?), map size (~30 background tiles at 400%?), or file size (can add no more than 100-150K to the file size?). I mostly think we should do it this way so that each section is of an approximately constant size, so that one person does not monopolize the map forever while they make a ginormous section, and also so that people don't feel like they need to "measure up" to the size of the aforementioned ginormous section.
You're being far too generous with time, there. I'd say a week, tops, and possibly a limit on area- remember, we want this to actually get finished. If someone finds that they can't complete their area in the time period given (due to unexpected real-world commitments, say), they can either lay out a few boundaries and pass it on to the next person, or just change to a later section of the map.
@cheleball, on Feb 24 2007, 10:20 PM, said in A multi user designed map.:
(*)Designers should not be allowed to use the boss features except by assignment; any bosses placed should use the psuedo-boss techniques documented elsewhere.
Do remember that the names Boss1-Boss7 and Mini Boss 2 can be used independently of the boss doors. They're still rare enough that they'd need to be only usable by assignment, but it does mean that there can be ten critters total that use the boss explosion, even if only two of them have true doors, and only one has a health meter.
@cheleball, on Feb 24 2007, 10:20 PM, said in A multi user designed map.:
(*)A mapmaking suggestion (not a rule), for when the map gets really big: it should be possible to build your section separately and then SketchMapMerge it into the main map, thus avoiding the performance issues with large maps.
That reduces the ability to integrate with the previous section, but yes, due to the limitations of the editor, it's probably a good idea (assuming that the GUI version of SketchMapMerge comes out while this map is in developement).
@cheleball, on Feb 24 2007, 10:20 PM, said in A multi user designed map.:
(*)Mapmakers may use any background/color combinations they like.
Setting up the transitions could get a bit iffy, there.
@cheleball, on Feb 24 2007, 10:20 PM, said in A multi user designed map.:
(*)The difficulty should be normal, medium, whatever you like to call it.
Aww... You mean I can't create a gauntlet of Master Turret boxes that the player needs to clear out?
Edwards