Oh well - at least I know I'm not missing something obvious.
I did notice that some sprites do have a different COR - like the save ring pylons for example - which is what made me think it must be possible. Rotating about an arbitrary point is really quite easy with matrices - and GL must do all that for you anyway - or so I would have thought. We're even only talking 2D here.
The game can already semi handle it anyway as you say and the pylons show. It would just be a case of storing a dy and dx integer value for each sprite's COR and applying it to the base COR...
Ah well... I'll plead for it to be in 1.0.2 or whatever comes next. Along with (but not limited to)
- being able to select multiple sprites in the editor and change properties for many
- being able to hide and show sprites in the editor (not just by layer)
- being able to 'select prev/next sprite under cursor click'
- being able to (optionally) still drag/rotate sprite parents without doing likewise to the kids
- showing the names of the sprites in the sprite palette as you mouse over them (and perhaps a larger/full size version to preview too). In fact, just get it into a separate window.
- not chewing 60% of my CPU when foregrounded but 'idle' - come on, the editor when I am not interacting with it chews more CPU than the game when I am!
- multiple undo (or at least redo what I last undid)
- proper naming of extra1 and extra2 based on sprites (e.g. hit-points / damage colour etc)
- making extra1 and extra2 drop-downs with appropriate labels for when they aren't free integers (e.g. again, colours, damage, font-choice etc)
- proper quick colour drop down for the 'correct' colours. Yes, I know you can do it by saving into the system colour picker, but that's assuming we don't use the system one for other things (and it's a royal pain to re-order the swatches)
- A revert to 800x600 box - yes currently I can get round this by using maximise/restore, as long as I never resize but again like the colour picker, it's relying on OS functionality and as soon as I accidentally move/resize the window, I'm lost.
I could go on, but I'll stop there as I probably sound like I am ranting even though that wasn't really the case.
okay.. I was ranting about the idle CPU usage, but that really is poor.