I'm working on a custom level, I have a bunch of things including a large background of graph paper, but when i start the level, all of the colors are messed up. Everything is black and when i move or fire the images dont get cleared. what can i do to fix this?
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This post has been edited by red3x : 10 December 2006 - 04:39 PM
- Picture_1.png (96.11K)
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Hmm, I was thinking of a bug in the editor, but not in the game itself.
Did you only use one big sprite for the background? I mean, did you resize 1 background sprite to cover your entire level? I think if a sprite isn't displayed entirely on your screen (so if it is really big) SketchFighter will have problems with showing only parts of it.
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@freq245, on Dec 10 2006, 04:48 PM, said in custom level colors are screwd up:
Hmm, I was thinking of a bug in the editor, but not in the game itself.
Did you only use one big sprite for the background? I mean, did you resize 1 background sprite to cover your entire level? I think if a sprite isn't displayed entirely on your screen (so if it is really big) SketchFighter will have problems with showing only parts of it.
ah thats probably it. I had one large tiled image for the entire map. ill break it up thanks.
EDIT: this works, but it takes forever. is there a better way?
This post has been edited by red3x : 10 December 2006 - 05:01 PM
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The issue is explained in the editor manual. Basically sprites whose center are too farr of the player are culled out and no longer drawn.
For instance you could start from Picquilarius' template; anyway it's indeed a bit long, but it's something you only have to do once.
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None that I know of, unfortunately.