Following are all of the resource types that can be added to a plug-in:

Standard Resources:

'PICT' - graphics
'STR ' - text that appears in the game.
'snd ' - sounds
'TMPL' - the template resoource. Without this resource, the information in all of the other resources would be difficult to work with.

Escape Velocity Resources

'spïn' - sprite information
'spït' - total sprites
'dësc' - descriptions
'düde' - types of people in the universe
'flët' - groups of ships
'gövt' - governments
'jünk' - special commodities
'mïsn' - missions
'nëbu' - space phenomena
'öops' - planetary disasters, affect commodity prices
'oütf' - ship additions
'përs' - individuals
'shïp' - ships
'spöb' - stellar objects, planets, and space stations
'sÿst' - systems
'wëap' - weapons

EV: Override contains all the resources that Escape Velocity does as well as the following fields:

'yëä®' - sets the year offset. 0 sets the year to the current date.

.....

Plug-In Design:How do I use Hex flags?

Using HEX flags is very easy, but many people are confused or intimidated by it at first. To incorporate several aspects into a field, add the corresponding HEX flags together. All you have to do to add the HEX flags is to add up the columns. The trick is, though, you don't carry. Rather, 10 = A, 11 = B, 12 = C, 13 = D, 14 = E, 15 = F. So, say you've got the following flags to add:

0x0001
0x0002
0x0008
0x0010
0x0040
0x0800


0x085B
|
0x1000
0x0020
0x2000
0x0800
0x0100
0x0400


0x3D20
|
0x0010
0x0020
0x0040
0x0080


0x00F0

---|---|---

The last column adds to 11, so put in 🆒 Add the columns and substitute a letter for any value that is over 10. In EV, HEX numbers are either 4 or 8 digits, and both work the same way. The '0x' before the number indicates that it is a HEX number, and is ignored when you add them together. IMPORTANT: When you enter a HEX number in a ResEdit field, replace the '0x' with a '$'.

(This message has been edited by Chamrin (edited 09-02-2000).)