I play the shareware of Darwinia and Uplink, in the Darwinia you can see out of Darwinia and I was think Darwinia and Uplink are in the same world/Universe is that true?
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There are certainly many things to be said for this theory. And if you think about Defcon, and a certain server in Uplink....
Well anyway, when I think about the company, I see them as pretty much making games based on some of the hacker movies from the 80s and early 90s. Darwinia is like Tron, Defcon is like Wargames, Uplink is a sort of mix between a lot of them.
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I think this interview is good for further reading on the subject, as it deals with some similar questions.
Part 1: http://pcgamer.com/a...6_-_dialog.html
Part 2: http://pcgamer.com/a...6_-_dialog.html
Part 3: http://pcgamer.com/a...6_-_dialog.htmlQuote
CHRIS DELAY: DEFCON’s main source of inspiration was the 1983 cult film War Games. It was a film that I had always loved as a child and references to it can be found in both Uplink (in the hacking elements), and more generally with DEFCON. I was watching it again about a year ago and I realized that there was a really cool game idea just waiting to be tried out that nobody to my knowledge had previously attempted. A lot of games that simulate global warfare tend to be, in my opinion, too heavily strategic (e.g., turn-based and stat heavy). I wanted something that looked like the movie, with vector-lined soviet subs closing in on your coastline. More than anything, though, I wanted to recapture the absolute paranoia and tension that surrounded that Cold War era—it was incredibly intense.
This post has been edited by darth_vader : 09 January 2007 - 10:06 PM