Ambrosia Garden Archive
    • Un-documented things


      Hi,

      If anyone discovers something usefull that isn't in the read me, please post it to this topic.

      Here is the "1-26" Item table:

      1 - Silver key;
      2 - Gold key;
      3 - Platinum key;
      4 - Magic potion;
      5 - Health potion;
      6 - Fire Seeds;
      7 - Locket;
      8 - Hammer;
      9 - Poppyseed Muffin;
      10 - Mirror Piece;
      11 - Mirror Frame;
      12 - Green-Handled Mirror;
      13 - Purple-Handled Mirror;
      14 - Shield;
      15 - Magical Shield;
      16 - Smite Ring;
      17 - Escape Ring;
      18 - Ice Pick;
      19 - Multi Crystal;
      20 - Light Orb;
      21 - Vorpal Dirk;
      22 - Red Xchiron;
      23 - Rez. Necklace;
      24 - Fire Charm;
      25 - Mist Potion;
      26 - Zirdium Seeds;

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      Andrew Schaaf
      CEO of (url="http://"http://www.frontiernet.net/~pschaaf/imrom")IMROM Software(/url)
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      "Families is where our nation finds hope, where wings take dream." -- G.W. Bush

    • Well, that wasn't too helpful. Anyway, I discovered that action 6 under the conversation editor will open the pillar at argument 1 if you put 3 into the argument 2.

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      Ferazel Rocks!
      Cythera's 'Team Stories' Rock!

    • If you've seen info boxes that ask for frames per second (the speed of moving spiked balls and such, for example), you will need to use this equation:

      Use the formula X PIXELS/SEC * 256 / 30 = INFO(X)
      (A frame is 1/30th of a second.)

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      I find it disturbing that Bush, a man with one-and-a-half terms of being a governor in a state that doesn't give that official any real duties, can consider himself qualified to be President. Is there a solution?
      VOTE GORE.

    • From what I recall, using various modifier keys when laying down tiles caused it to automagically generate (tween) the tiles into relatively smooth surfaces. I think it was the Option key -- maybe Ben or someone else can confirm?

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      Andrew Welch / el Presidente / Ambrosia Software, Inc.
      (url="http://"http://www.AmbrosiaSW.com/~andrew/")http://www.AmbrosiaSW.com/~andrew/(/url)

    • One other hint -- if you want to see how certain things are done, a good way to do it is open up an existing level from the set that we shipped with Ferazel and use the editor to inspect the level and the various settings for it.

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      Andrew Welch / el Presidente / Ambrosia Software, Inc.
      (url="http://"http://www.AmbrosiaSW.com/~andrew/")http://www.AmbrosiaSW.com/~andrew/(/url)

    • To get smooth surfaces, it's recommended that you draw the tiles in Photoshop (or any graphic editor) and "Paste as Smoothed FG Tilemap." This is the easiest way to get a quick, basic level layout started. It is much, much faster and less frustrating than laying out the tiles one by hand.

      -Ben

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      Ben Spees / Coding Boffin / Ambrosia Software, Inc.

    • D'oh! Hello, I'm the master of inefficiency 🙂

      How would I draw these tiles in Photoshop? Is there an example I can see?

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      I find it disturbing that Bush, a man with one-and-a-half terms of being a governor in a state that doesn't give that official any real duties, can consider himself qualified to be President. Is there a solution?
      VOTE GORE.

      (This message has been edited by spamguy (edited 10-29-2000).)

    • Quote

      Originally posted by spamguy:
      **D'oh! Hello, I'm the master of inefficiency:)

      How would I draw these tiles in Photoshop? Is there an example I can see?
      **

      You draw a bitmap image of your level (one pixel per tile) in photoshop, copy it, and choose something from MASCOT's Edit menu.

      However, I think drawing by hand is better.

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      Andrew Schaaf
      CEO of (url="http://"http://www.frontiernet.net/~pschaaf/imrom")IMROM Software(/url)
      ------------------
      "Families is where our nation finds hope, where wings take dream." -- G.W. Bush

    • Quote

      Originally posted by aschaaf_86:
      **However, I think drawing by hand is better.
      **

      I take it back! I TAKE IT BACK! I TAKE IT BACK!!

      I tried making a level in photoshop, and it is MUCH faster than drawing by hand!
      Also, you won't run out of space or have lots of space leftover.

      ------------------
      "They misunderestimated me." -- G.W. Bush
      "They want the federal government controlling Social Security like it's some kind of federal program." -- G.W. Bush
      "Rarely is the question asked: Is our children learning?" -- G.W. Bush
      "Keep good relations with the Grecians." -- G.W. Bush

    • Quote

      Originally posted by aschaaf_86:
      **I take it back! I TAKE IT BACK! I TAKE IT BACK!!

      I tried making a level in photoshop, and it is MUCH faster than drawing by hand!
      Also, you won't run out of space or have lots of space leftover.

      **

      Could you explain how you draw it in? What do you do when you are in the drawing program? I don't understand how you have control over your level layout by just drawing a black and white outline of the level (which is what I asume you do).

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      (url="http://"http://www.AmbrosiaSW.com/cgi-bin/ubb/Ultimate.cgi?action=email&ToWhom;=Burnum")Stephen(/url) ż' ((url="http://"http://www.AmbrosiaSW.com/cgi-bin/ubb/ubbmisc.cgi?action=getbio&UserName;=Burnum")The Burnum Man(/url))
      Play Ferazel's Wand? (url="http://"http://homepage.mac.com/burnum/ferazel.hqx")Download Equity Of Redemption!(/url) - A New Ferazel's Wand World

      (This message has been edited by Burnum (edited 11-11-2000).)

    • All you need to do is create an image in any drawing program and set the number of pixels to the number of tiles in the level, e.g. if your level was 200 tiles wide by 50 tiles tall, your pic would be 200 pixels by 50 pixels. All you have do do is fill the image with black to make things more convenient (if your level is subterranean), then take your basic pencil tool and draw (using the color white) all the paths in your level. Now that you have that, you may want to save the drawing (just in case) then choose select all and then edit>copy, switch to the ferazel editor and choose "paste as smoothed FG tilemap" from one of the menus - probably the edit menu - and voila! The way this works is that the Ferazel editor takes the black and fills it with dirt or whatever, then it goes over the edges and smoothes 'em.

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      "Si hanc sententiam legere potes, tum es
      et optime educatus et non habitus vitam."

    • Thanks. I tried i... and it is easier. Although it will take some time getting use to it. And you have to go over and edit everything in MASCOT I found, to make sure everything is just how you want it. But doing it this way gives you a rough outline that you can mold later on. Faster than laying out each tile.

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      (url="http://"http://www.AmbrosiaSW.com/cgi-bin/ubb/Ultimate.cgi?action=email&ToWhom;=Burnum")Stephen(/url) ż' ((url="http://"http://www.AmbrosiaSW.com/cgi-bin/ubb/ubbmisc.cgi?action=getbio&UserName;=Burnum")The Burnum Man(/url))
      Play Ferazel's Wand? (url="http://"http://homepage.mac.com/burnum/ferazel.hqx")Download Equity Of Redemption!(/url) - A New Ferazel's Wand World

    • One Tip for using graphics programs...

      If you're level is going to be, say, 200 x 60, that's pretty small in terms of pixels. Start off at a larger scale, say 1000 x 300 (that's 5x scale). Draw your lines and spots, and then using your editor, downsize it proportionally to the desired size.

      Then, just copy the graphic using the standard Edit > Copy command, and use the Paste Pict as (whatever option you choose) in Mascot.

      Voila!

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