Quote
Originally posted by MikeMTL:
**I allready have it, but how did you rotate the ship the 15 degrees (or whatever)?
**
My method for creating 36-frame sprites:
- After modeling the ship, move the main window to "top" view using the pop-up menu.
- Create a new camera from the view using the pop-down menu in the top right of the main window.
- Set the camera's aspect ratio to 1:1 in the pop-down menu of the camera window.
- Is the ship facing straight up in the camera view? If it is, then skip to step 6, otherwise go to step 5.
- Select the whole ship. If it isn't grouped together, group it. Using the "Properties" floating pallette, rotate it until it is facing straight up. Ungroup it and then regroup it.
- Now set the animation to have 36 frames. Go over to the "project" palette. click on the number inside the parentheses next to the film strip icon and change it to 36.
- Time to actually make the animation! If the ship isn't selected, select it. Set the "properties" window to rotation properties and make sure the "rotate relative to world" radio buttion is checked.
- In the project window, change the current time settings(clock) so that the number next to the total number of frames(the number in parentheses) is 10. Now rotate the ship -90° using the "properties pallette.
- Now change the time settings so that the number next to the parentheses is 19. Set the ship's rotation settings to -180°.
- Now change the time settings so that the number next to the parentheses is 28. Set the ship's rotation settings to 90°.
- Now change the time settings so that the number next to the parentheses is 36. Set the ship's rotation settings to 10°.
Now when you hit the play button, you should see an animation of your ship spinning 350°.
You'll need to have a black background, so set that now.
Now to get the animation into a Hera readable file:
- Open the Camera window again by double clicking on "camera 1" in the project window.
- In the pop-down menu in the top right hand corner select "render"
- In the render settings dialogue set the mode to RT Best
- Set it to render "all"
- Hit "Render" and save it using the default compression settings.
Okay, you now have the sprite file in .mov format.
Now to convert it to .pict for Hera.
- Download m2s from: http://www.sutherlan...o_software.html
2)drag the .mov file onto m2s
- If you don't have Graphic Converter, download it from http://www.lemkesoft.de/
- Open the sprite file created by m2s with Graphic Converter.
Quote
From Hera Reference
2. If the image is already 8-bit but not using Ares' color table, select Picture->Colors->Change to 32768 Colors.
3. Select Picture->Colors->Options
4. When the Options for Color Reduction dialog box comes up, check the Use Custom Color Table option, then click the Open... button.
5. Select the Ares Color Table file included with Hera.
6. Make sure the Dither option is not checked.
7. Click OK
8. Select Picture->Colors->Change to 256 Colors.
9. Save the image under a different name (like "my sprite 8-bit.pct") in case there was a problem.
Now you need to fill the black in with a different color from the ares color table. Save and you have created a new sprite!
...I hope I didn't make a mistake!
------------------
GR Name: Patrick Cavanaugh
The Next Big Thing:
(url="http://"http://www.AmbrosiaSW.com/webboard/Forum13/HTML/000216.html")Wrath Of The Fallen(/url)
Ares TC