Wouldn't it be nice to have a system where you could quantify, in every sense of the word, every single ship in ares that was ever made... perfectly and unarguably?
Yes, so I think. Here goes:
For working out weapon damage
{
P = Damage weapon is capable of doing over time
I = Damage instantly done
S = Distance (see following equation)
NG = Not Guided (if guided then disregard bracket)
D = Damage Rating (otherwise, just value)
A = Accuracy
T = Turreted
R = Turn Rate of ship
X = Total Rating
W = Random firing difference for weapon
F = Reload Time
(((P*20) + I) / F) * S * (NG, (360 - W) as a percentage of 360) = D(IF T = X)
IF NOT T:
(D * (R / 3)) = X
}
For working out distance
{
I = Initial velocity
W = Acceleration
M = Max velocity
A = Age
S = Value 1
T = Value 2
U = Value 3
(((M * (W * 20 + I)) / (A / 20) = Distance
}
For working out ship effectiveness
{
F = Total Weapon
H = Health
T = Turn rate
A = Acceleration
V = Max velocity
M = All-round maneouvrability
D1 = All round weapon effectiveness from first equation (weapon 1)
D2 = All round weapon effectiveness from first equation (weapon 2)
D3 = All round weapon effectiveness from first equation (weapon 3)
D1 + D2 + D3 = F
T * (A * 20) * V = M.
F + M + H = Total ship effectiveness (use to work out price, time)
}
I chose '3' for working out non-turreted weapons, because if your turn rate is 3 then turreted weapons are not more effective than straight ones. I'm not so sure about my calculations for distance, but I can't check them (and they're only approximate). You're right, darkk, they aren't accurate ***(adjusts them).
(This message has been edited by Count Altair El Alemein (edited 06-08-2001).)