I think your problem is (if I understand you) that you're making a static object to object beam that, upon collision, creates more static object to object beams. First off, I'd like to say that it probably is making them in that case. Secondly, I'd like to point out that when a static object to object beam fires something, it shoots from the end of the beam (which is right on the middle of a hostile ship, in this case) to the middle of the nearest hostile ship (which is the same ship it's hitting, because it couldn't possibly be any closer to the ship it's hitting, in the case of an object to object beam). Basically, you need object to relative coordinate or static beams, I think. Of course, I might be completely wrong about what you're trying to say, but oh well, it's worth a shot.
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