I decided to think of a new system of unit balance. Here it is...
Basic Unit: Medium Carrier
- turreted ammo-based weapon
- good shielding (for a capital ship)
- decent maneuverability, good speed
- vulnerable to bombers, fighter missiles
- refeuls fighters and bombers
Fighter:
- high maneuverability, high speed
- medium shielding
- forward-firing energy weapon
- small number of guided missiles, which are agile, good damage
- vulnerable to gunships
Bomber:
- high maneuverability, medium speed
- good shielding
- turreted, weak energy weapon
- ammo-based forward-firing weapon, low speed but high power
- very low number of powerful forward-firing torpedos, long range
- vulnerable to fighters
Gunship:
- medium maneuverability, medium speed
- energy-based turret, high power and speed but medium range
- decent shielding
- vulnerable to bomber torpedos, medium carriers
Gunship mk 2:
- only in special missions
- also launches 2 heavy fighters
- can refuel ships
Heavy Fighter:
- fighter with more ammo, shielding
- also has bomber torpedos
The basic target is the medium carrier/gunship 2. The fighters and bombers will have small reactors and the shielding will be proportionately dropped (each ship has half the shields, each shot does half the damage) so that each percent of shielding costs more energy. So, if you lose your carriers, you're screwed. The refeuling isn't feasible yet - that's next on my agenda as a Hera feature - but it would be very interesting.
And no, the medium carriers don't launch fighters and bombers, they support them. There aren't enough weapon slots for refeuling, a turret, and two launch bays. It would also let them be even more support-oriented - that free weapon slot might become a minelayer or an assault team... whatever.
Feel absolutely compelled to comment.
------------------
Replicant
www.axis.n3.net