- EV has a limitation of 4 weapons, whereas Ares can only have 3
I checked this out. In EVO, very few ships have a full four weapons. Most have three. In EV, more ships have all four, but deciding which ones to sacrifice can't be too difficult. Take the Confederate Cruiser, for example. Who the hell uses Neutron cannons, anyway? Get rid of 'em, leaving a hangar bay, torps and turrets.
- Shields in Ares can only recharge halfway
- No armor in Ares
That's nitpicking. Deal with it.
- Weapons can have unlimited power in EV (in other words, EV uses reactors while Ares uses batteries)
It's possible to make ammo-less, energy drain-less weapons in Ares. Take a look at the Onas pulse.
- Warp/hyperspace don't work together very well
Set the light drive to zero, like on transports and engineering pods.
- The missile in EV has a defect
True, but no stock ships in EV can exploit that. EVO's another story, but it's really a minor point. The Zidagar have other advantages besides jamming.
- Actually, a question - can Ares handle spinning weapon sprites, thicker beams, and things like that?
Spinning Sprites: Sure, take a look at the fullerene Pulse.
Thicker Beams: Not according to the good Admiral G.
- Blast/proximity radii in EV
In the event that Ares can't do this, set up a ring of very dark pixels around the shot sprite so that they'll hit the target when the core sprite is still a ways off.
- Fighters can be built onboard w/sufficient energy in Ares
They can? Yikes.
- No disabling of ships
Yeah, but you can hack it like Nate did in Moons for Goons and Flagpod.
- No color-coded (or density-senstitive) radar
Long-range view pretty much takes the place of radar, and that does have size and allignment dependant sprites.
- Ships can collide in EV
No they can't, but it should be pointed out that you ought to be able to turn off collision detection with hostiles (take a look at the Jammer in Hornet's Nest)
- Asteroids get in the way in Ares (not a big problem)
Once again, I think you can turn off collision detection for ships and leave it on for missiles, but why would you want to?
- No afterburner (sniff)
Eliminate the light drive activate/deactivate sprite and you've got an afterburner with a cool sound effect and funky star streaks.
- No missile decoys
Mike, be honest. Have you EVER successfully used decoys on a regular basis in EV/O?
-reg