Ambrosia Garden Archive
    • Favorite Races


      Hey! Just wondering, what are you're favorite races to be in net games, scenarios, etc. I like the Salrilians, they're carriers rock with those cool zapping thingys. The Audemedon are cool to but they're ships look a little bulky, they still pack a punch though.

      -Trader

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    • Howdy Trader,
      I Like the salrilians too. The plasma ball cannon (the gunships wep) is realy cool, the fireball trail is the best.!!

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      "Time is only a guide
      line"

      (This message has been edited by 9024 (edited 03-27-2002).)

    • I like to be Obish. Then I remember I can't be Obish and choose Cans.

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      • CCS Sacred Promise (DE H c-3)
      o SCS Pillar of Autumn
      Our conviction is like an arrow already in flight.
      Your life will only last until it reaches you.

    • Ishiman all the way!!

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      NEW NAME FOR THE DREADNOUGHT
      The Hard-Boiled Egg
      Why?
      Because she cant be beaten!

    • Gaitori because they suck, and you need some serious skill to do anything with them.

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      (url="http://"http://www.dissectional.com/swf/index.html") Dig a little deeper (/url)
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    • Mm, if you really want a trick try playing as humans.
      That's a tough win to pull off, but you'll definitly have some respect if you do.

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      "That was quick."
      "Well you know, when you don't do it right it doesn't take as long."

    • Humans, Ish, Sals.
      (anybody who's played against me knows these are my best races, I've yet to see someone beat me at straight-up Ish when I've got time to build up a nice fleet)

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      Seen on a Claymore anitpersonell mine: "Do not eat"

    • Grolk are pretty cool. Their ships, next to the humans, look the most plausable.

      ~Belisarius

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    • Quote

      Originally posted by El Spamo:
      **Mm, if you really want a trick try playing as humans.
      That's a tough win to pull off, but you'll definitly have some respect if you do.

      **

      At least, you'll have respect if you build something other than Gunships. Remember the rock-paper-scissors theory? Human Gunships have the advantages of both Destroyer-Class and Capships, but the disadvantages of neither

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      • CCS Sacred Promise (DE H c-3)
      o SCS Pillar of Autumn
      Our conviction is like an arrow already in flight.
      Your life will only last until it reaches you.

    • Salrillian cloaks and such have the most strategy, and I like their gunships as all-around good ships. But the Gaitori have the spiffy atomic pulses, and it's fun to play games where both players are using crap, plus they allow for some heavy strategy to win against other races, so I like them, too.

      In conclusion, I like the Salritori, a mix of the two. Sporting very bad (but cool looking), grey, cloakified, and well-rounded ships, they are by far the coolest race out there.

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      "Cleanliness is evil. Embrace the mess!"

    • Sounds like you'd like the Obish, if they were grey.

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      • CCS Sacred Promise (DE H c-3)
      o SCS Pillar of Autumn
      Our conviction is like an arrow already in flight.
      Your life will only last until it reaches you.

    • I like Sals and Auds. I can't win without power 🙂

      Also the Humans because of their Gunships and Destroyers

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    • Quote

      Originally posted by Pallas Athene:
      **Sounds like you'd like the Obish, if they were grey.

      **

      The Obish are too buff, see. And the grey was only because of the mix of white and black from Sals and Gaitori.

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      "Cleanliness is evil. Embrace the mess!"

    • The Eleejee are the best. No doubt about it. Although to play with their ships you need a certain plug-in (Eleejee)
      Without any plugs, I'd say Salrillians.

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      I toast, therefore I am! -
      Red Dwarf

    • Actually, I found that the Obain rule the day. I developed both the Obain and Elejee plugins, + some other super Alpha plugs that never got off of the ground because they were too complex. Playing against one group of Salrillians with 4 times your resources and 2 groups of Gaitori with 3 times your resources each, you still smack both of 'em down without a problem. Of course, they fight each too, and the Salrillians clean them out fast, but you can take down the sals quickly. I'd say the most challenging mission in my plug is one where you have to destroy 4 asteroids floating through your system and all you can use are cruisers and gunships - the enemy is the Gaitori (now independent) and each asteroid can produce 4 times your planet, and the whole array of ships. Of course, I neve could get the stupid Gaitori transports to actually try and take your planet... Anyway, you still win. I was making the plug to show the strength of the Obish and to actually chellenge them in battle. (Phew, that was a spiel!)

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      "You will find that your device is highly non-functional...." - Bad Guy

    • One thing you have to realize about the Obish, however, is that the Escort is not actually the equivalent of a Cruiser. It has Class ID 400, which suggests that it's quite a bit heavier than what a Cruiser would be. However, I'd guess that the only real differences would be lower shields, slower weapon reload, and a significantly lower price. Still definitely worth it, as they'd be at least as good as Can cruisers.

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      Using an MW3 Tight Beam since '99

    • Yeah, I don't see why the Obish or Elejee didn't just go in there and kick some serious bad guy booty quite a while ago - maybe that could be a plug-in, Vindication Wars or something; wrest the galaxy from the hands of evil.

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      "You will find that your device is highly non-functional...." - Bad Guy

    • The Elejeetians don't really care (they're a bit out-of-it), and the Obish can't.
      They're more powerful than Humans, Gaitori, or Grolk, but any other race would be able to resist them - they're only ahead of the Gaitori because of Salrilian technology. I seem to remember the Obish-Elejeetian multiplayer plug making them very powerful. THEY AREN'T.

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      Using an MW3 Tight Beam since '99

    • Yeah, I guess. I thought that the plug gave a real good view into what their other ships mike look like and how they might perform, and so I thought that since it was the best, I'd draw from it. I was playing my plug-in again (I haven't since January) and there are just all too strong! I was playing some of the scenarios again and it really hard to challenge them - you either have to tip the scale really far one way, or real far the other. If I up resource production in the planets they face much more, it will be impossible to defeat the baddies. If I keep it as it is, it's too easy. Plus, once you capture a planet, you gain huge wealths of resources to build your powerful ships and you've won. Too easy - too fast.

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      "You will find that your device is highly non-functional...." - Bad Guy

    • Give the baddies a player-specific resource boost, then give their planets SLIGHT resource boosts. That should solve both problems.

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      "Imagine a schoolbus full of teenage boys in the sun in the summer with the windows shut and the AC off, all high on PCP."
      "You're that psychotic?"
      "No, I'm more psychotic."