@cosmic_nusiance, on Aug 24 2007, 11:57 AM, said in EVN - Delphi:
This is gonna be good. I can tell. When is the release date? Do you know how close to being done you are?
Also, can you give us an idea of how much you have done?
All full TCs require 3 major components.
- A functional universe.
- A deep story, possibly two or more.
- Ships and graphics.
In it's current incarnation, Delphi has probably a 40% functional universe (lots of planets, most with landing graphics, but no specific trade routes, and some descriptions need extra work), a 15% complete story (about half written, but none put into missions yet), and about 4% completion on ships and graphics, simply because there's just so many to do. I'm keeping up a steady pace as usual though, and I'll keep putting out new content as it becomes available.
If there are three stages of development to a TC as well, first being Encyclopedia (universe and culture established, but no story or true interactivity), second being Novel (written, functional universe but no graphics), and third being a true Game, Delphi is into the late Encyclopedia stage with most of its history and static elements written and established or at least put down on paper somewhere for quick addition later. Writing the full story and the required missions/outfits/rewards/etc comes next, with ship resources being written into the later half of the Novel stage. After that the graphics will all be balanced (don't want huge fighters and tiny cruisers), applied to the already existing universe, and tested. Of course, I tend to swap between writing the story and putting ship graphics in, so both the story and graphics are sort of being developed simultaneously, though it's already pretty obvious that this means I'll be doing a lot of graphic work when I have to make the final changes to make it all work.
Hope that gives you a broad, general idea, in so many words.