Yeah, I know I'm kinda gravedigging, but I wanted to know if there's still an interest for this thread: I've added more items on my wishlist:
- AI ships that launch escape pods will affect kill count
- Escape ships can carry more than one crew members
- AI ships that explode do not always launch multiple escape pods, or if they do, the number can vary
- Ships do not require to explode to launch escape pods, including derelicts. They would be triggered by various factors
- Escort ships can be commanded to take point defense to shoot down guided warheads and fighters
- Point defense can shoot down unguided warheads
- Weapons can be assigned as point defense, including guns and cannons
- Government inherent boarding strength. Strength power can be separated between military and civilians
- Gravity-generating outfits
- Right-click support on actual gaming field