@harimogura, on 22 July 2012 - 04:49 AM, said in EV Character Limit:
Has any plug-in ever done this before? Seems like something people would have definitely wanted in the past.
Occasionally, but mostly for EV Nova. Screens were usually a lot smaller back when significant numbers of people were playing the first two games.
@harimogura, on 22 July 2012 - 04:49 AM, said in EV Character Limit:
In any case, I'm still experimenting, and not quite sure what all the different boxes are for. ("Single Mission" and "Desc Dialog" (the ones that seem to be the ones I'm after) have 9 and 5 boxes respectively. They're not labeled so I don't know what most of them do.)
Unfortunately, EV’s dialogue boxes don’t use standard system controls that an editor can show, but rather ‘user items’ — empty boxes that the engine fills in at run-time. So there’s really no alternative to working out what each one does other than guessing from their positions, or by trial and error.
Also, the engine recognises the boxes by their item numbers, so make sure you don’t re-order them.
@harimogura, on 22 July 2012 - 04:49 AM, said in EV Character Limit:
Oh, and what is the difference between ditl and dlog by the way?
DLOG creates the box, and DITL supplies the contents. In MissionComputer (as in ResEdit) a single editor handles both resources simultaneously, regardless of which one you clicked.