How does the programming work?
So I started playing around with the idea of making some new ships for EVN, and so I opened up Nova's files with MissionComputer, and started looking around to see what I could learn about how it compiles the ship info from different file types into one object in gameplay. I got as far as figuring out that the wëap is linked to the oütf , which is linked to the shïp , which also contains all the info about ship attributes; speed, armor, stock weapons, inherent AI, and such. And as far as graphics, the rlëD contains the actual sprites, and that is piped into the shän , which is the compiling point for the engine glows, weapon firing sprites, and turning calculations and all.
But then comes the problem. Nowhere in any file can I find any piece of information that tells Nova what shän file to link to what shïp file. I am completely mystified. The 'edit sprite' window of the shïp file is blank, and there's no information there. But that's the only way I can see.
Please help!