Ambrosia Garden Archive
    • Acceleration & Turn - How is 600 converted to "Very Good"?


      Umm, just as the Topic says. You know in EVN in the shipyard it shows the Acceleration and Turn as words; poor, good, very good, excellent, etc. While in programs like Mission computer and Output from ConText, you get numbers.

      Is this an Engine driven thing (the EVN engine converts the numbers to the correct words) or is there a word file some place with replaceable words so that someone might change how those things read out?

      My money is on the engine, if only because what plugins I have seen and the only TC out (Polycon) didn't change anything but could have.

      In any case, does anyone know what the conversion values are? In other words, what number value equals a poor rating, what number value equals a good rating, etc.

      Thanks

    • Well, since no one else was responding, I went and did some quick testing to find the answer.

      In each chart, the number on the left is the actual data value, and whatever is on the right is what the Shipyard Info box reported.

      (EDIT) In regards as to whether or not the actual words are engine-fixed:
      As I can't find any resources either in the Nova Data Files, or the Application itself with those words, I'm going to have to assume it's engine fixed.

      On a related note, I found that at certain points, the Shipyard Info box will have an off-by-one (always less) error when reporting a ship's speed (I wasn't paying attention at first, so I wasn't looking thoroughly for where it broke):.

      Speed:
      0    0
      1    0     <--
      2    1     <--
      3    2     <--
      4    3     <--
      5    5
      6    5     <--
      7    7
      8    7     <--
      9    9
      10   10
      100  100
      110  110
      120  120
      126  126
      127  126   <--
      128  127   <--
      129  128   <--
      130  129   <--
      140  139   <--
      150  150
      200  200
      210  209   <--
      220  220
      230  229
      240  240
      245  245
      246  246
      247  247
      248  248
      249  249
      250  250
      300  300
      310  310
      320  320
      330  330
      340  340
      350  350
      360  359   <--
      370  370
      380  379   <--
      381  380   <--
      382  381   <--
      383  382   <--
      384  383   <--
      385  384   <--
      390  390
      400  400
      410  409   <--
      420  419   <--
      430  430
      440  440
      450  450
      500  500
      510  509   <--
      520  519   <--
      530  530
      540  540
      550  550
      551  551
      552  551   <--
      553  553
      554  553   <--
      555  555
      560  559   <--
      570  569   <--
      580  580
      590  590
      600  600
      650  650
      700  700
      710  709   <--
      720  719   <--
      730  730
      731  730   <--
      732  732
      733  732   <--
      734  734
      735  734   <--
      740  740
      750  750
      
      
      
      
      
      
      Turn:          Conclusion:
      0    N/A           0 = N/A
      1    Terrible   1-10 = Terrible
      10   Terrible  11-20 = Poor
      11   Poor      21-30 = Average
      12   Poor      31-40 = Good
      13   Poor      41-50 = Very Good
      14   Poor      51 ++ = Excellent
      15   Poor
      20   Poor
      21   Average
      22   Average
      23   Average
      24   Average
      25   Average
      30   Average
      31   Good
      32   Good
      33   Good
      34   Good
      35   Good
      36   Good
      37   Good
      38   Good
      39   Good
      40   Good
      41   Very Good
      42   Very Good
      43   Very Good
      44   Very Good
      45   Very Good
      50   Very Good
      51   Excellent
      52   Excellent
      53   Excellent
      54   Excellent
      55   Excellent
      
      
      
      
      
      
      Accel:         Conclusion:
      0    N/A             0 = N/A
      1    Terrible    1-129 = Terrible
      10   Terrible  130-249 = Poor
      100  Terrible  250-380 = Average
      110  Terrible  381-550 = Good
      120  Terrible  551-730 = Very Good
      125  Terrible  731 +++ = Excellent
      126  Terrible
      127  Terrible
      128  Terrible
      129  Terrible
      130  Poor
      140  Poor
      150  Poor
      200  Poor
      210  Poor
      220  Poor
      230  Poor
      240  Poor
      245  Poor
      246  Poor
      247  Poor
      248  Poor
      249  Poor
      250  Average
      300  Average
      310  Average
      320  Average
      330  Average
      340  Average
      350  Average
      360  Average
      370  Average
      380  Average
      381  Good
      382  Good
      383  Good
      384  Good
      385  Good
      390  Good
      400  Good
      410  Good
      420  Good
      430  Good
      440  Good
      450  Good
      500  Good
      550  Good
      551  Very Good
      552  Very Good
      553  Very Good
      554  Very Good
      555  Very Good
      560  Very Good
      570  Very Good
      580  Very Good
      590  Very Good
      600  Very Good
      650  Very Good
      700  Very Good
      710  Very Good
      720  Very Good
      730  Very Good
      731  Excellent
      732  Excellent
      733  Excellent
      734  Excellent
      735  Excellent
      740  Excellent
      750  Excellent
      

      This post has been edited by Eugene Chin : 19 October 2008 - 05:01 PM

    • I confirm the results of Eugene Chin for the current version EV Nova 1.1 on Mac OS X.

      I checked the Turn and Accel cutoffs exhaustively, and I can verify that the speed does display off by one for some values, although I did not try to list them all.

      EV Nova ship info words

      Turn
      N/A 0
      Terrible 1-10
      Poor 11-20
      Average 21-30
      Good 31-40
      Very Good 41-50
      Excellent 51+

      Accel
      N/A 0
      Terrible 1-129
      Poor 130-249
      Average 250-380
      Good 381-550
      Very Good 551-730
      Excellent 731+

      This post has been edited by Qaanol : 26 January 2011 - 02:31 AM

    • I thought you could change the names for those values, but not the values themselves. I think there is an #STR resource in one of the Nova Data files which has the labels, but it's been awhile since I've dug around in the #STR's. You might not be able to edit them without ResEDIT, which can be hard to find and is Mac-only.

    • @meaker-vi, on 26 January 2011 - 11:38 AM, said in Acceleration & Turn - How is 600 converted to "Very Good"?:

      You might not be able to edit them without ResEDIT, which can be hard to find and is Mac-only.

      I can’t do anything about the latter, but ResEdit is here.

      MissionComputer can edit STR# resources - is EVNEW not able to?

    • @david-arthur, on 26 January 2011 - 12:38 PM, said in Acceleration & Turn - How is 600 converted to "Very Good"?:

      I can’t do anything about the latter, but ResEdit is here.

      MissionComputer can edit STR# resources - is EVNEW not able to?

      Yes it can.

    • @meaker-vi, on 26 January 2011 - 11:38 AM, said in Acceleration & Turn - How is 600 converted to "Very Good"?:

      I thought you could change the names for those values, but not the values themselves. I think there is an #STR resource in one of the Nova Data files which has the labels, but it's been awhile since I've dug around in the #STR's. You might not be able to edit them without ResEDIT, which can be hard to find and is Mac-only.

      Good call. STR# 2002 “misc strings” entries 245-250 are:

      245 Excellent
      246 Very Good
      247 Good
      248 Average
      249 Poor
      250 Terrible

      And entry 396 is “N/A”, though I suspect that might be used for other things too.