Override (Nova engine) TC
So I've started to learn how to make plugins, and I want to turn my attention to Override plugins (for the Nova engine), because it's my favorite of the three games. Being a bit of a history geek, I'm interested in making a large-scale plugin to basically place the player right at the beginning of the Voinion War; he can save Mankind from extinction, help in the advancement of UE technology/stealing tech from the Voinions, participate in the Battle of Sol, and eventually end the plugin at about the same place where Override begins.
I know, this is probably a much larger project than I know right now (I like to dream big), but I think it could be a good way to learn-by-doing, and it has the advantage of not really requiring any new graphics (just eliminating many items available in UE space until the point in the game where they're actually developed, and changing some of the graphics for the border colonies to look like inhabited worlds, until such time as they're destroyed by the Voinion onslaught).
I guess my initial questions are these: would anyone actually be interested in playing such a plugin, should I actually follow through on this; and does it sound to you plugin vets out there like I'm overlooking some really massive obstacles that will make this a much harder/bigger/more impossible task than I initially thought?
I'd hate to start it only to find out I've bitten off way more than I can chew, but at the same time I enjoy challenges, and don't feel like just making random cheat plugs...
Thoughts?
This post has been edited by Male_Valkyrie : 09 January 2011 - 04:32 PM