QUOTE (ReclusiveOne @ Aug 3 2010, 10:55 AM) <{POST_SNAPBACK}>
I don't know what your talking about I tried using sketchup and I couldn't even rotate something properly. I also hate its interface.
Well, what I'm talking about is that, after some 10 years of 3d-modeling experience using a relatively wide variety* of programs, I've found Sketchup the easiest+ and most versatile^.
*Mechanisto, Blender, Maya, Rhino, Revit, AutoCAD, Sketchup, Wings3D, Bungie's Forge (the old one), Valve's Hammer, MasterCAM...
+"Easiest," referring to the ability of anyone to pick up and use the software as compared to the other 3D editing programs. All of the buttons you need to model with are, in fact, visible at the start of use. Most others put the baseline at requiring some degree of professional training in order to be be able to create geometry.
^"Versatile," meaning that it has the most diverse uses of the products sampled. While it does not lend itself to animation as well as Maya or Blender, it can do animations or at least set up a start for an animation. While it is not as great at making plans as AutoCAD or Revit, it can make plans fairly easily. It excels at quickly and easily visualizing an idea, but can also make much more finalized plans, perspectives, and models, which can be exported to nearly any other professional program. Additionally, you can install a constantly expanding variety of plugins made by the community to expand it's capabilities. Physics simulations, games, animations, and true-photo-rendering are all possible because of plugins.