QUOTE (Qaanol @ May 20 2010, 10:22 PM) <{POST_SNAPBACK}>
Now if someone can tell me why when there are multiple missiles, they don’t all explode at the same time ,
Scatter and Return phases may take different amounts of time for the same missiles, depending upon how the missile is oriented in relation to the ship. Different copies of the same missile will have different orientations, and take different amounts of time to reacquire the player's ship.
As an example, look at how long the a missile takes to reappear when the it is flying in the same direction as the player, as opposed to when it is flying in the opposite direction. If you have two missiles, and one is flying directly behind the player, and the other flying in the opposite direction, the one directly behind the player will return/reacquire faster.
QUOTE
and why in PYD the stock Dodge That chär is still available even though it is overwritten by Dodge That Level 1, I’d be much obliged.
... And Nova does something stranger than I thought it could do.
By duplicating PYD, and placing the copy in the plug-ins folder, nothing happened.
By renaming the chärs in the copy to 'Dodge That Level A', 'Dodge That Level B' etc...
... the renamed chärs do appear. Alongside 'Dodge That Level 1,' etc.
As long as the Chärs have differing names from same-RID chärs in other files, Nova appears to be treating them as a set instead of a list , and adding to that set with each new file it scans.
(EDIT) Further testing on Mac Nova 1.1 reveals that same-named chär's in the same file with different RID's only results in one of them appearing. You can observe this by renaming the chärs in PYD to all 'Dodge That Level S.'
Nova's treating chär's as a set and identifying them by name instead of RID as it does with everything else.
This post has been edited by Eugene Chin : 21 May 2010 - 12:15 AM