Stage-Clear
I can't say that I've ever seen this in any plug-in - it may exist somewhere, but it seems like an appropriate thing for EV in all its forms, the simple Stage-Clear game.
It would probably be much easier to do this in EVN than in EVC, though in EVC its perfectly possible as well.
Quite simply put: it's a game where you're given money at each stage, buy whatever you like, move on to the next stage where you must eliminate the opponents with what you have. At the end of the stage you get a monetary bonus, can rearm, choose from a few new ships that might come up, and move on to the next stage.
A simple way to do this...
-You start with, say, a non-ship (like an escape pod) with some starting credits, and must choose 1 of 3 ships available at the first planet: say a shuttlecraft, a scoutship, and a courier.
-There are a few weapons available.
-You go to the spaceport bar, accept the mission.
-You may only jump to one system - the next system.
-In that system, there are no planets or anywhere to land, and you -cannot- jump back to where you came from. The ships you need to kill are waiting for you there (the first level might be, say, 4 shuttlecrafts or something).
-From this combat system you may jump to only one system, the next one in the series - and from this system you CANNOT jump back to where you came from, so defeating the ships you're ordered to kill is an all-or-nothing scenario - you cannot reload or do anything of the kind.
-> This effectively nullifies the non-strict play mode because if it so happens that your weaponry is insufficient for a level, then it wouldn't matter if strict play was on or not - if you can't win, you can't win, and that's all there is to it.
-The system after the combat system is where you go to land and claim your reward for beating the stage, the jump to the next system is only revealed once the mission is completed. At this planet you may once again pick from something like one of 3 ships, and there's a few outfits available.
-The game gets harder as you move on...
Of course, some other notes on what there would, or wouldn't be...
-The systems with planets would have no ships hovering around them, meaning that there's nothing for the player to "gain" by "wandering around the galaxy" - the rewards you get are the rewards you get.
-> Though you could presumably set up some levels with auxiliary ships for the player to plunder as bonuses. These, and fighters, would be the only ships the player could have any hope of capturing, which might give a slight bonus, but not an extreme one.
-> Multiple missions could be offered at a planet if one wanted to guarantee that a certain very specific variation of ships came up (say, 1 Kestrel, 1 Condor, and 2 Banshees - use 3 missions with a dΓΌde for each ship type), since randomness could presumably throw the game off completely in terms of balance.
There's really not much more to add, it's a rather simple concept, but would be a pain to balance. Could be a really fun challenge, however, if it had say...80 levels?
This post has been edited by ThoraxAntburner : 20 February 2010 - 09:25 PM