Ambrosia Garden Archive
    • Defense Fleets refusing to show


      Ok, I was messing around with Colosseum a little but, decided to boost one of my pilots to max combat rating to fight the defense fleets. Issue is, Al's Paint Station and the Flavian Amphitheater refuse to send theirs out. I checked and noticed they weren't set to send out their fleet at all. Whoops. Fixed it, went in, tried again, AND THEY STILL REFUSED! Instead, they surrendered without a fight. The defense fleet settings match Colosseum Station's and Cerine's exactly, (outside of the dude, which is also set correctly), but the defense fleets won't say hi. Anyone have any idea why this might be? If you want to test it yourself, I'm attaching a plug that'll let you make a new pilot with maxed combat rating and access to the post-storyline systems or, alternatively, let you fight a ludicrous number of weak ships via a mission on an existing pilot to boost it.

      Also, just to reclarify, the combat rating value of a ship is determined by strength, correct? If so, I'm going to make some adjustments so players can much more easily reach the "Deadly" equivalent without having to grind as much, preferably at all.

      Attached File(s)

      This post has been edited by JoshTigerheart : 20 January 2010 - 05:28 PM

    • No. The combat rating of a pilot is based on kills. I do not believe the strength value has anything to do with it. The strength value is purely for combat odds of a government's ships.

    • For each ship the player kills*, his or her combat rating increases by one fifth of the strength value of that ship. So kill a ship with strength 20, and you get +4 combat rating.

      • I don't know what counts as a kill. That is, I'm pretty sure it's a kill if and only if the player or the player's escorts deal the last bit of armor damage to destroy the ship, but I haven't tested this.

      If you have an existing pilot and modify a spöb, sometimes that spöb surrenders instantly. I haven't tested to determine exactly why this occurs. But if you demand tribute, then release the planet, then it should work properly. Or if you start a new pilot.

    • Like I said, I wasn't sure. Josh, why were you attempting to dominate those stations? Did you actually plan to win or were you trying a suicide mission?

      Just curious.

    • Ok, I have it working now. For a bit though even new pilots weren't triggering the fleet, but after opening the plug, checking all the resources, and arbitrarily saving, it fixed. :huh:

    • Computers do odd things sometimes. :laugh: I've had several times where there was a problem, the 'official' solutions weren't working, and I did something completely off-the-wall which fixed the problem.

    • QUOTE (Qaanol @ Jan 20 2010, 05:18 PM) <{POST_SNAPBACK}>

      I don't know what counts as a kill. That is, I'm pretty sure it's a kill if and only if the player or the player's escorts deal the last bit of armor damage to destroy the ship, but I haven't tested this.

      Correct.

    • I find it just a little more satisfying to do the kill shot myself, no matter what escorts I may or may not have.

      And I'm still waiting on that evil grin emoticon.