Dumb ones
I'm starting a new plug. I did not learn my lesson from doing the first one.
1. Is just setting b148 alone enough to change everything to post Rebel storyline, or is more necessary? I'm trying to avoid having the player go through the entire rebel story again.
2. In the special ships section of a mïsn resource, if I select ship action to attack enemy spöb, do the special düde ships attack a spob that is the enemy of the player or the enemy of the düde?
3. (ok I thought of one more than 2) When does auto abort abort? Upon take off?
Thanks.
Edit:
Looking at the "Buying Ships" poll below, I thought of another one, so...
4. What upgrades on a ship are not recognized and utilized by the AI ships, or, to put it another way, what upgrades have to be added to the AI ships in the düde resource?
This post has been edited by TonyR : 20 October 2009 - 05:21 PM