QUOTE (TonyR @ Aug 28 2009, 03:27 PM) <{POST_SNAPBACK}>
I’m working on a plug-in, and I’m not quite sure about the use of silent missions. For a large battle I can see having a silent mission for each group of ship or düde type that will be in the battle. Having looked at Nova and Arpia mïsn resources, it appears that the main mission has Sxxx in various fields, i.e. OnAccept, OnShipDone, and OnSuccess that adds other düde ships into the mission. What’s the difference between the use of different fields?
First, mission settings: the difference between these fields concerns the moment at which you want to start a new mission, be it "normal" or "silent". If you want a silent mission to accompany a normal mission, use the "OnAccept" field. If the mission is the second part of a first one, then use "OnSuccess" or "OnShipDone" according to the first mission.
Second, are you sure you want to use silent missions? In many cases, it's not necessary, because you can assign "AuxShips" too, as long as the düde resource is in the first 80 or so düde resources (I can't remember exactly, but I think that düde 195 is the last you can use as an "AuxShip").
In ARPIA2, for example, I was almost "forced" to use silent missions to get major battles working, because I used düde resources well beyond the AuxShip düde limits.
QUOTE (TonyR @ Aug 28 2009, 03:27 PM) <{POST_SNAPBACK}>
What other uses are there for Silent Missions?
You can use them for ships (enemies or allies), for additional steps to fulfil in a mission, for parallel missions, for "auto-aborting" missions (see for example the X Investigation in ARPIA2 - most steps are what one could call "silent missions", because there is no QuickBriefText nor CompletionText), …
Basically, a mïsn can be used for pretty much anything - it all depends on what you wish to achieve.
QUOTE (TonyR @ Aug 28 2009, 03:27 PM) <{POST_SNAPBACK}>
Also, when is ShipDone, er, done? I know that, when the player boards, destroys, etc the special ship, the ship is done. However, I have also noticed that start mission, dialogs and other bit maniputators are put in the ShipDone field, when there is no special ship involved, and I can’t really figure out why. If there is no special ship, then is ShipDone done when the ship leaves the initial planet?
I'm not sure whether ShipDone can happen if there is no special ship. Do you have any examples?
I've used ShipDone a lot with the "Observe" requirement, because it allows you to make something happen in space without there having to be an ally or enemy.
QUOTE (TonyR @ Aug 28 2009, 03:27 PM) <{POST_SNAPBACK}>
Oh, and one more question. What are "on default nav. " 1 - 16, that one selects for spec. ships to appear on? I thought at first they might be planets, but, as there are 16 of them, I'm no longer sure.
You can have up to 16 nav spöbs set, so this allows you to place a ship above one of those planets/stations/…, but only if you have determined the spöb in question.