QUOTE (Archon @ Jul 15 2009, 06:32 PM) <{POST_SNAPBACK}>
Ah, that would be a problem too.
For future reference, the "constants" heading of the Nova Bible has the max number of every type of resource. For most, you can add 128 to the max number to get the highest possible resource #.
If by "every type" you mean 16 of the 25 Nova-specific resource types then yes, yes it does. And if by "add 128" you mean "add 127", then yes to that too.
CODE
Part I - Game Constants
Max Ships In System 64
Max Stellar Objects 2048
Max Systems 2048
Max Ship Classes 768
Max Stellar Classes 256
Jump Distance 1000 pixels
Max Weapon Types 256
Max Outfit Item Types 512
Max Beams On Screen 64
Max Dude Types 512
Max Ships Per Dude 16
Max Govts 256
Max Explosions On Screen 32
Max Explosion Types 64
Max Missions 1000
Num Mission Bits 10000
Max Cargo Types 256
Max Person Types 1024
Max Shots On Screen 128
Max Asteroids 16
Max Asteroid Types 16
Max Nebulae 32
Max Images Per Nebula 7
Max Simultaneous Missions 16
Max Disasters 256
Max Fleets 256
Max Ranks 128
Max Junk Types 128