About frakin' time, eh?
Fresh out of its 8-round public beta and some 5- or 6-round not-so-public alpha, SpacePort v1.2 is now ready for public consumption.
Overview
SpacePort is a Mac-only application, originally written by former board member SpacePirate, which will take any Escape Velocity or Escape Velocity: Override plug-in or data file and convert it to a plug-in for use with EV Nova. SpacePort is not a simple creator and type code changer. It will actually read each resource and convert the contents as well as it can. Extra measures are taken to preserve as many of the mechanics of the original games as possible to enhance the experience.
Requirements
A Mac with either Mac OS X or CarbonLib.
Please note: This would seem to be a no-brainer, but in order for plug-ins that rely on data from the original games to work properly, you must be using one of Guy's ports. Do not attempt to use a plug-in which relies one of the original games' data with any other scenario, including the official ports, as compatibility cannot be guaranteed with any ports other than Guy's. Total conversions may or may not have the same problem. As a rule of thumb, if it was a plug-in for one of the original scenarios (i.e. did not replace any data files), you should treat it as such.
The default settings are those used by Guy for his ports. If you are using one of his ports and want to ensure that it integrates properly, you should leave these alone.
Problems fixed since the last beta
- Creator/type codes are fixed (HexEdit ftw)
- EV missile turning now takes the speed setting into account