Ambrosia Garden Archive
    • Footsteps of Pyrrhus help


      What do you do in the first level? I've found the pulse cannon, but I can't seem to find anything else. Help would be appreciated. Thanks.

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      The Thunderhead Lance and Ion Cannon: Coming to an outfitter near you!

    • Hmm...I seem to remember having a similar problem when I started that plug, thought it was a while ago. Let me remember...
      Ah yes. I remember the first level involved scouting out the space debris of a broken-up ship. You had to fly among the asteroids untill you found other drifting parts, then you would get further instructions from hight command.
      Um....thats about all I can remember -- sorry! Maybe someone else will know more

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      "If there were no God, it would be necessary to invent one."
      --Voltaire

    • Point blindly into the asteroid belt, and use the "Select Hostile" key. When the word "Zerbilite" comes up, go to it. You'll most likely find a ship part.

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      A question can never be too hard. -Blood Eagle
      Current Plug-ins:
      Black Inferno
      SOS (Shadows of Salril)

    • Fly up and down the asteriod belt at 1:16 view looking for a box thats not moving. That will be the second piece. continue until you've found them all 🙂

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      (url="http://"http://www.aresaxis.net")Ares Axis(/url) Admin
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      #2 on MaG Ares season 1

    • Thanks guys.

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      The Thunderhead Lance and Ion Cannon: Coming to an outfitter near you!

    • Beaten to the punch.

      I hadn't thought of the zerbelite-hunting technique for finding the pieces when I originally created the plug, actually. I expected everyone to pick the non-moving squares...

      Well, people always will find creative ways of getting around any problem you try to set for them.

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      Sundered Angel ,
      The One and Only
      Ares Webboard Moderator, and all-around Nice Guy

    • Okay, I guess I'll ask another question here (rather than opening a new topic). What's up with level 8? I can take out everyone but the Heavy Destroyer, and then I go over the planet. I press the special weapons button, and my probes do one of two things: (1) Either they head off towards the destroyer or (2) they stay still and eventually disappear. They won't land on the planet. Any help would be 'ppreciated. Thanks guys (or girls).

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      The Thunderhead Lance and Ion Cannon: Coming to an outfitter near you!

    • I'm guessing it's similar to Assault Transports - make sure you have the planet selected as your target, and engage autopilot. (If engaging autopilot doesn't automatically launch them, fire manually)

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      "My older brother, Magni, is king of the Dwarves.
      My younger brother, Bran, is a renowned explorer.
      If I didn't kick so much ass... I'd feel a tad awkward."
      -Muradin Bronzebeard, WC3

    • I'm fairly certain I used the "Create Object; Inherit Destination" command for the probes, so make sure you have the planet selected when you attempt to launch them. I'm not sure if I set the AI flags for the Heavy Destroyer for arrival actions, so autopilot might not work.

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      Sundered Angel ,
      The One and Only
      Ares Webboard Moderator, and all-around Nice Guy

    • Hey Sundered, how did you program it so that when you went past the star, you got dammaged?

      By the way, your footsteps plug is the best i've ever played! thanks

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      "If there were no God, it would be necessary to invent one."
      --Voltaire

    • He used "Object Farther Than."

      And no, I didn't look in Hera.

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      A question can never be too hard. -Blood Eagle
      Current Plug-ins:
      Black Inferno
      SOS (Shadows of Salril)

    • Actually, I used a series of points with Proximity conditions, to give the effect of a "magnetosphere" around the planet. But it was a good guess.

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      Sundered Angel ,
      The One and Only
      Ares Webboard Moderator, and all-around Nice Guy

    • Yeah, well, it's another option.

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      A question can never be too hard. -Blood Eagle
      Current Plug-ins:
      Black Inferno
      SOS (Shadows of Salril)