error causes EVN to crash
"Just Because", I decided to see if I could take Polycon and transfer it from the Plugin folder to the Nova Files folder. All seems to have gone well and some of the errors I have figured out and taken care of.......except for one.
About halfway through the startup, before you get to Intro screen, the following error comes up:
An Error Occurred
Resource ID 0
Code: 104
I get to click OK. I do. The game pauses for a second and then crashes. It has done this several times.
I have looked at the debug log and it tells me: error cloning explosion sprite, #0
I am lost as to the cause. Polycon runs fine in the Plugin folder. Equally, I have EVN in another folder and it runs fine too.
I have the latest version of Mission computer and I have tried to search for an error but I don't think I have found one. I also have resedit and have tried with it and have not found anything. (eMac running 10.3.9 512mb mem)
Here is the debuglog:
Quote
EV Nova debug log
Output on 11/1/2008 at 10:01 PM
game engine was compiled Apr 24 2006
game engine version is 1.0.A Carbon
opening data files & loading prefs
initializing monitor
getting available window positioning bounds
opening RezLib
main display at startup was 1024x768 / 32 bits / 89 Hz
switching to 16 bits
system software version is 1039
initializing QuickTime
building trig table
opening platform tool
opening file tool
opening draw tool
opening interface tool
opening registration tool
initializing arrays
opening data files
opening files in Nova Files folder:
Nova Data 1
Nova Data 2
Nova Data 3
Nova Data 4
Nova Data 5
Nova Data 6
Nova Graphics 1
Nova Graphics 2
Nova Graphics 3
Nova Music
Nova Ships 1
Nova Ships 2
Nova Ships 3
Nova Ships 4
Nova Ships 5
Nova Ships 6
Nova Sounds
Nova Titles 1
Nova Titles 2
Nova Titles 3
Nova Titles 4
Race 1.mov
Race 2.mov
Race 3.mov
Race 4.mov
loading sounds
creating window
main window rect: (5368, 302, -1792, -16385)
initializing sprite world
creating scratch frames
creating offscreen buffers
starting music
initializing strings
initializing status bar
initializing objects
initializing buttons
loading object data
warning: (260) lacks outfit picture
warning: (266) lacks description
warning: Draconen Mine Cloak (273) lacks outfit picture
warning: Draconen Mine Cloak (273) lacks description
warning: scanner map (277) lacks outfit picture
warning: scanner map (277) lacks description
warning: Restructuring (285) lacks outfit picture
warning: Mantis (138) has 4 gun-type weapons but its maximum is 3
warning: Draconen Fighter (144) has a trade-in value of 870000 but costs only 480000
warning: Parasite (173) lacks hiring description
warning: Tydirum (175) lacks purchase description
warning: Goa'uld Warship (198) has a trade-in value of -247927480 but costs only -1000000000
warning: Draconen Mine (199) has a trade-in value of 837500 but costs only 350000
warning: Obsopod (201) has 1 turreted weapon but its maximum is 0
warning: Parasite (224) lacks purchase description
warning: Parasite (224) lacks hiring description
loading mission data
propagating mission bit effects
showing splash screen
loading sprites
checking memory
loading ship sprites
configuring sprites
error cloning explosion sprite, #0
Thanks for any help
This post has been edited by Vast Deathmaster : 02 November 2008 - 09:49 PM